Featured as a part of the Remastered Wave 1 (2025) a.k.a. the Adversaries and Allies bundle and originally pitched as the “Anonymous Survivor” way-back-when, Aeneas was one of the first 4 stand-alone Wanderers released outside of the GCE.
All 4 of them are individual power houses in their own rights, each with more or less devastating quirks to them to balance out the fact that they are much stronger than your average run-of-the-mill-survivor, some of them even able to kill monsters almost single-handedly.
Generally speaking, Wanderers are outsiders, each with their own unique stories to tell. They travel to your settlement, often by pure happenstance, become part of the community for a while and will typically move on eventually to continue their journey through the unbroken darkness.
During their stay however, they will influence your settlement with their foreign ideas and customs, whilst the way they feel towards your community will have an influence on their stories at large.
And trust me, you will want to be on good terms with them. Having a high positive Disposition with them will usually make rolls on their story events easier, which can grant you various different boons and bonuses, such as “not getting eaten” or permanent stat boosts to the Wanderers or even other, regular survivors. They might also find new gear – which you may even be allowed to keep after they are gone – gain innovations or allow for more interactions with their unique core mechanics.
Just be mindful that each and all Wanderers have their fair share of baggage you will have to deal with.
On a side-note: all Wanderers are Arc-Survivors and thus interact with the Knowlegde system from the GCE. Subsequently they will work best in arc settlements.
However if you do not own the GCE: fret not! It will be fine! They all come with a Fighting Art version of their personal Knowledge to share with your survivors.
These Fighting Arts are a bit weaker than the final rank of the Knowledge, and seem to correspond more to its Level 2 version. Not having to level them up first will make up for that a bit during play though.

Whilst it initially took me a while to get Aeneas to the table properly in a campaign, I have finally managed to see her storyline play out first hand over several attempts and I can report that I enjoy her immensely. I might even be so bold to call her my personal favorite Wanderer right now.
Aeneas represents A LOT of immediate power once she arrives in your settlement but you will have to pay for it in hard won resources. Her own intro blurb sums it up perfectly: “Change is a hunger and Aeneas is a bottomless pit.”
This will contain spoilers, though I will try and keep them fairly light.
I do not consider cards posted on the shop page as spoilers – just to be clear.
“Insatiable, she eats survivors out of hovel and home.”
Plagued already by an almost unquenchable hunger Aeneas arrives in Lantern Year 7 which makes her the last to arrive of the 4 initial stand-alone Wanderers.
Her statline hints at her origin being a Clan of Death/Survival of the Fittest settlement with 1ACC, 2STR and 2EVA – which also make her a competent new arrival for most settlements right out of the gate, but that is not where her true power comes from.


Her power and the reason why Aeneas is considered to be a punishing Wanderer by some or even flat out “bad” by others are rooted in her special abilities, or rather the Endless Appetit impairment in particular.
Whilst not being able to run away is a non-factor in most cases, it comes down to her having to play with her Dual Modes – Hungry/Content.
Feasts in Kingdom Death typically mean one thing: a loss of many resources, and I’m sure you already suspected as much at this point. Aeneas just loves to suck up both spare and important crafting bits alike and eat them without much remorse.
Even her introduction wants you to archive up to 5 resources to feed the famished Wanderer for some positive Disposition and to figure out in which “mode” she starts – and that is just the beginning.
People loved the Hands of Heat feasts so much, lets add one to a Wanderer!
And then there is the constant drain Aeneas can represent when she goes out hunting. No matter what “mode” she is in at the end of a fight she will want to eat 1D5 resources during the Aftermath – which if she is not supplied with will set her to being Hungry.
If you, however, do feed her these potential luscious amounts of Monster Bones and White Fur, she will, in fact, be Content and also gains +1 Disposition as she returns to the settlement.
But why would you even want to feed her in the first place?
Well, whilst she is Content she has +5STR and +1LCK – which I would argue puts her even in offensive power level to a constellation most of the time (at least in Lantern Year 7).
She will help you crush almost any monster you put in front of her with whatever gear you have on hand for her with those stats!
(She also gains 1 additional point of weapon proficiency when she wounds a monster once per Lantern Year whilst Content; but it isn’t exactly easy to get her a proficiency in a non-Arc settlement.)
And that feast I mentioned earlier? Yes, there actually is one at some point – but, well.., +1STR to EVERYONE is a juicy reward if you ask me.


Being Hungry isn’t that bad either, if you plan around her quirks at least.
A hungry Aeneas gains +1MOV and +1SPD (instead of the STR/LCK) but she is also forced to depart. Furthermore she will lose 1 survival each round she doesn’t attack in, but gets compensated with a resource the first time she wounds any quarry monster each Lantern Year.
Together with her personal item, the Moonwolf Charm, which essentially gives her an extra monster resource before you draw rewards, Aeneas can potentially add 1 or 2 resources to the overall haul, dampening her own impact to a degree.
Taking up some recreational Herb Gathering could also help here – have some Nightmare Celery, Aeneas, it’s good for your health.
But this isn’t where the eating stops – not even close.


Not only does her Neurosis nibble away at consumable resource or even gear if she is Hungry and at home – but I just gave her that Nightmare Celery!? – her Tenet Knowledge is also all about eating resources.
Whilst on Level 1 Dubious Fare only allows you to chow down on Quarry Node 1 resources (i.e. from the White Lion, Gorm, Crimson Crocodile, Frogdog and the upcoming Titan Bee) for a chance as +1STR or survival/insanity; after consuming with the Knowledge 5 times it lets you/her eat Quarry Node 2 resources as well for a better chance at these bonuses.
And after further eating 3 indomitable resources at that point, Aeneas will achieve her final form and be able to eat Quarry Node 3 resources as well – for even better chances.
That part seems quite expensive though.
Overall, I feel this Knowledge might lead any non-Arc settlement towards Aeneas’ greatest pitfall, so I am unsure what to think of it. I do love me my STR-stacking – you know me – but at least in a non-Arc campaign this much investment into Aeneas seems not worth it to me if she didn’t manage to get Ageless from White Secret.
Oh, and..,
DON’T EVER LET HER GET BINGE-EATING (D)!
She will eat the house to get to the pantry in that case.
Losing Indomitable Resources to leveling Dubious Fare would probably also be a lot worse if not for the fact that Aeneas is a “Core Game Upgrade” as well.


Packaged together with not only an upgraded version of the Indomitable Trait – instructing you to draw an Indomitable Resource if you defeated the monster that had the trait, she also brings along 3 Indomitable Resources for the Core line-up of quarry monsters.
These 3 new Indoms are another reason why Aeneas is frowned upon by some members of the community as they are generally not perceived as good draws, mostly because they both do not offer any gear to be built from but are also meant to be added to all future campaigns with these monsters whether or not Aeneas is a part of it.
Personally I would partially agree in regards to the White Lion one (grants sharp to melee weapons for a fight), and possibly the Phoenix one (3+ to gain a lifetime reroll, otherwise you die) but the Antelope resource is just flat out incredible!
The Prime Beast Steak can be used to replace ALL monster resources from any one Cooking recipe! Especially with the new bonus Cooking recipes you can get as promos when ordering from HQ (or by looking them up online) this is an amazing draw on any day!
A settlement with lope and DBK can cook ANYTHING if you both trigger the Black Harvest bonus and own Aeneas regardless of your monster line-up – though you might still need any Fresh Acanthus or Vermin for the recipe.

Finally, the box also comes with an Innovation card – Culling Cuisine – which, considering the quite present theme of eating stuff, you might be able to figure out what it does without me going into any more detail.
I probably don’t have to talk about her downsides any more, do I?
If all this talk about eating and losing resources has not put you off her as an addition to your collection yet then nothing will.
And you shouldn’t be!
I will admit that I was quite surprised at first about how much I actually enjoyed playing with her thus far. But after reflecting on my own playstyle it did make sense – I know that I value immediate power-gain a lot more strongly then the people I typically play with for instance, so in a way she represents a playstyle I do favor.
Especially when kept Content, Aeneas will hit like a truck, truck, truck and not be stopped by anything around Lantern Year 7 to 12, even with just a Bone Blade in hand. My second-ever Aeneas died valiantly in a White Lion Lvl3 fight in Lantern Year 10 – but she did secure me that victory. Although I should also add that this was in a PotSun campaign and not just with a Bone Blade.
You do need to watch out a little though – all my Aeneas campaigns have hit a bit of a slump after she was gone – for one reason or another – which is hardly a surprise as you invest a lot of resources for this temporary sort of power and she hardly leaves anything behind.




Throughout all of this I haven’t really touched on her personal story beyond “she NEEDS to eat” and much like with the other Wanderers, I do think it is the most fun to discover these things for yourself.
A keen observer might notice something about her figure or crest that gives a decent hint towards her backstory.
Before I get to my “outro” I would like to highlight one more thing in particular: all of the initial 4 Wanderers were collaborations.
Death Drifter with Hyperlight Drifter, Goth hails from Zombicide and Candy & Cola are recurring characters from Soda Pop Miniatures’ products.
Aeneas is also a collaboration, but with a fan. To partially quote the back of the booklet: Thank you, Ceri, for creating an OC that inspired Adam enough to put into the game!
I do think they could have kept the elf-ears for the model, though.
Of the 4 initial Wanderers and what I have seen of them, all of them are decent purchases in my opinion and whilst Aeneas suffers a little bit as she has the clearest and most defined downsides and a fairly one-dimentional upside she can make up for both of these aspects if you give her a chance.
Unga-bunga protects!
And you could always meet a surprisingly undemanding Aeneas, who pile-drives Sunstalkers into the floor for you at the cost of only 1 Monster Bone per Lantern Year!
So, if you are looking at picking up a Wanderer and are on the look-out for recommendations for which one to get, with the 5 currently available you could approach them by asking yourself how you want the Wanderer to impact your campaign.
For Aeneas especially, she will make your mid-game an absolute breeze if you are willing to pay for it in resources, which might endanger your long-term success depending on how much you are willing to try and push your advantage whilst she is around.
But should you get her into a steady diet of Fresh Acanthus or are able hunt chonky Lvl3 monsters with her quite early, her downsides will affect you less severely accordingly.
I have talked a lot about Aeneas eating stuff in this article and I do want to stress one more time how much I liked playing with her despite of it.
She is just as much a recommendation from me as the other 3 Wanderers are in my opinion.
Of course, she will have a more warping effect on your gameplay, and I know losing resources seems to be one of the least liked things this game can throw at you for many, if not most, players.
So you should take this into account when making your own decision on whether or not a purchase makes sense.
Without going into too much detail – as today was meant to be about Aeneas specifically – if you are instead looking to make your campaign strictly easier, you should consider Candy who is looking for a forever-home or the aloof Death Drifter.
For a slightly more balanced experience of push and pull reflected in the mechanics of the Wanderer, Goth might be more interesting to you.
I did also mention a 5th Wanderer: Preacher, however I have yet to play with her and can’t give my own opinion on her gameplay.
According to the community at large she might be one of the strongest Wanderers at the cost of significantly warping your gameplay towards her special interactions.
***
I do hope this look at Aeneas gave you an idea of what she is all about and helped you form an opinion on whether or not she would be the right fit for your games.
You can also read about my opinion on Goth here, the Death Drifter here or on Candy (& Cola) here.
So, are you willing to offer the always hungry Aeneas a place to stay for a while?
Let me know!
As always, thank you very much for your time, FOR THE LOVE OF THE FELINE ENTITY, DON’T LET HER GET BINGE-EATING (D)!
Amathul





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